Topping the leaderboards of War Thunder’s air battles is no mean feat. The skies are full of virtual Red Barons who are seemingly impossible to keep up with and even harder to escape. The prospect of challenging these aerial aces rather than simply trying to avoid them is an ominous one when you’re just starting out.
Prefer your combat on the ground? Check out the best tank games on PC.
While the realistic penetration and ballistic mechanics differ little from War Thunder’s Ground Forces game, the increased speed and maneuverability make air battles an entirely different prospect. Additionally, there are no pathways to channel action into major points of contention, which means a battle can quickly devolve into a terrifying haze of flaming wreckages, bullets and occasionally – very occasionally – a still-flying, intact plane. Being that intact plane is your goal. This is your guide.
Don’t get fancy
For a lot of beginner pilots, victory is synonymous with outlandish maneuvers and death-defying acrobatics. Looking out of the cockpit as a battle rages around you, it’s easy to fool yourself into thinking that the endless chain of loop-the-loops you’re performing is in some way useful to you or your team.
It isn’t. Stop it.
While most of these maneuvers have a purpose in War Thunder, you won’t know how best to employ them early on into your fighter pilot career. You’ll earn more kills by keeping things simple than you will by paying homage to your favourite scenes from Top Gun. Fly straight, learn how to handle your plane and take on easy targets until you’re comfortable at the stick.
FYI, barrel-rolls are used to quickly slow your plane down, performing one does not bestow superpowers on you or your plane.
Get acquainted with your plane
Play to your strengths, avoid your weaknesses. In War Thunder, the stats and attributes of your plan are as important as your ability to fly it. A nimble turn-fighter is ideal in a closely fought dogfight, however, it’s easy prey from a distance. Conversely, using a heavy fighter is all about preserving your energy during attacking runs; lose momentum because you turned with your target and you’ll find yourself in a very difficult situation.
Spend a good deal of time between matches combing through your plane’s stats in the hangar and you’ll soon be able to identify whether you’re capable of performing an aerial ballet or should stick to picking targets off from the safety of the cloudline.
Avoid head-ons
This might seem like an obvious piece of advice, but you’d be surprised by the number of pilots who get themselves tempted into a head-on firefight. Even if you’re quick enough to duck out of a fiery collision, the likelihood of either one of you emerging in better shape than the other is slim at best.
So, when you see a plane coming straight at you, don’t take it as some kind of gentlemanly duel where victory can only be determined by divine intervention. Steer immediately away or you will both die.
Fire with extreme prejudice
Planes in War thunder have limited ammo and lengthy cooldown times, which makes choosing the right moment to fire crucial for any pilot looking to last the duration of the match. On top of this, your plane’s guns are practically useless at over 500m, and firing for prolonged spells will only reward you with severely reduced accuracy.
In most cases, all that’s needed to down an enemy fighter is a couple of two-second bursts from your machine guns. Picking slow targets and getting a solid run at them rather than a cursory shot will make eliminating them significantly easier and prevent you from getting locked into long, drawn-out dogfights.
Boom and zoom
A tactic that’s best employed by heavy fighters, the boom and zoom is a staple strategy of any seasoned War Thunder pilot. The basic mechanics of this tactic are simple: climb to a high altitude, dive on an enemy below you, use the speed gained during the dive to catch up to your target, take them down and ascend back into the sky before losing any more energy.
In a heavy fighter that can’t turn-fight, boom and zoom tactics are the most effective means of racking up kills. Remaining predominantly at high altitudes will keep you safe from the aerial melee of dogfighters below, giving you ample time to select targets and pick them off. It’s a strategy that demands restraint and patience, but one that’s lethal when used properly.
Watch your six
Being observant will save your life in War Thunder. A good pilot isn’t the one who manages to shake an enemy off their tail, it’s the one who never picks up a tail in the first place. Checking what’s around you – especially above you – stands you in good stead for seeing and evading any enemies looking to line up an attacking run on you.
Situational awareness will also pay dividends when it comes to going on the attack. Knowing where the bulk of your team is provides you with a good outlet should you find yourself under fire and in need of some help. Likewise, keeping an eye out for distracted enemies provides you with a good source of easy kills.
Road Thunder SpeakerMaster the Split S
Aside from the fact that you’ll sound the part telling others you just executed a Split S, this maneuver is ideal for losing a tail or finding yourself on an enemy’s six. In essence the Split S trades altitude for speed and a change in direction, allowing you to suddenly move in the opposite direction to either evade or attack an enemy.
The execution is simple: complete a half-turn so that you’re upside-down and then enter a half-loop so that you’re flying parallel to the ground below you. Using this turn on an enemy who’s moving in the opposite direction below you gives you a perfect run at them. Conversely, performing a Split S when you’re being tailed will give a speed boost and change of direction that can allow you to turn the tables on your pursuer.
Know your enemy
Sifting through every stat on your own aircraft is only part of the process. Just as it’s practical to know what your strengths and weaknesses are, it’s also beneficial to know who to watch out for in the skies and who will be easy prey.
Invest some time into researching any planes you’ve found particularly troublesome before and you can identify their pitfalls in order to get the upper hand next time you meet. For example: He 112’s might boast an impressive array of guns that make them lethal in dogfights, but their poor turning makes them useless when pitted against a biplane or light fighter.
Use your teammates
Even in the most heated of dogfights, a player can always find safety by seeking refuge among their teammates. While the results aren’t quite as tangible as in the Ground Forces game, heading towards a group of friendlies is an easy way of shaking off any pursuers.
Bonus points for helping friendly fighters out is reason enough for most to give chase, and the fact that their target is already distracted usually means a quick kill too. Likewise, it’s never a bad idea to keep close to at least one friendly as you never know when you might need each other.
Farm ground targets
If you just want to climb the tiers and advance through the hundred or so planes, farming kills off the scripted ground units is a good way to go. With some games contested over the number of ground units remaining for each side, heading into battle with the aim of hunting down AAs and armoured convoys will also provide a boost to your team objective.
The points can be used to experiment with various planes and earn upgrades so you can get a better idea of what research path you hope to follow. Who needs to spend hours honing their piloting skills when they can just farm the best plane in the tier and start learning from there?
Got any great tips for new War Thunder pilots? Let us know in the comments below.
Making the transition from a tank novice to a veritable Sherman is a long-winded and treacherous route without proper guidance. The difference between coming away from a game with a couple of kills and topping the leaderboard is in the details, and boy, doesn’t War Thunder have a lot of details.
The simulation elements in this tank game mean that emerging victorious from an armoured scrap requires a great deal of thought, concentration and strategy. Armour angling, penetration values and shell types add complications to the basic question that plagues every tank commander’s mind: can I explode it before it explodes me? Answering that question involves far too much maths, so instead here are some basic tips and tricks to use in War Thunder’s Ground Forces game.
Know your tank
A simple tip, and one you can do before even entering battle. Knowing your tank, from its armament and armour thicknesses to its speed and crew positions, is essential to understanding why you just lost out to an inferior tank. Spend some time in the Hangar observing your tank in x-ray mode and learning the specs and you’ll know which areas of your tank to hide from enemy fire and how effective you are at dealing it back.
Paying attention to your vehicle’s top speed and weight will also offer you hints as to what combat role your tank is best suited for. Light and fast tanks make excellent assault vehicles and are particularly effective at capturing objectives. Slow and heavily armoured tanks will require a more careful approach but offer their ability to soak up heavy damage as recompense.
Angling will save your life
And we don’t mean fishing.
So, you’ve had a look at your tank and discovered your armour is thickest at the front. The logical next step: face any and all threats head on, show nothing else to your enemy. War Thunder’s ballistics mechanics are more sophisticated than that, however. The slope and angle of your armour effectively increase the thickness of your plating as well as the likelihood of shells bouncing or ricocheting off without doing any damage.
Therefore, in most circumstances the ultimate position to be in when facing an enemy is at a 45° angle. Despite this exposing your side armour, the increase it provides to your armour value makes it an essential tactic and will help you get the most out of your tank.
Using the right shell is key
Spend a little bit of time with any one tank and you’ll soon find a wide range of shell types at your disposal, each useful in their own right. Having the right shell equipped is key to dominating Ground Forces, from single purpose speciality casings to solid all-round tank destroyers.
Here are some acronyms to keep in mind: AP (armour-piercing), HE (high explosive) and BC (Ballistic Capped). The most general use shell in the game is an APHE as it provides an ideal blend of penetrative capability and explosive damage. HE rounds might tempt players with their damage potential, but their inability to penetrate makes them practically useless against most tanks. Speciality shells like APCR and HEAT are worth experimenting with but require precision to mete out significant damage.
Stay hull down
In almost all military and combat scenarios, holding the high ground is key. As a general rule of thumb, doing so early on into your War Thunder career will get you killed. Tank turrets can generally raise more than they can lower, and being up high reveals your tank’s most vulnerable areas for all to target.
Staying hull down is the practice of keeping the bulk of one’s tank behind cover while leaving the turret exposed. This allows tankers to continue firing while keeping most of their vehicle completely protected. This is best done using natural cover and can be the difference between life and death in a one-on-one encounter with an enemy tank.
Make your shots count
You can unload as many shells into a tank as you want in War Thunder, but if they’re not hitting anything valuable you might as well be missing. War Thunder utilises specific damage values and modules for every tank. Crew positions, ammo racks, fuel tanks and just about anything you’d expect to be important in an actual tank are the objects you’ll want to be hitting if you want to get some kills under your belt.
A single shot at a weak spot can wipe out the whole tank crew, hitting an ammo rack can set the vehicle ablaze, damaging a tank’s tracks will leave it immobile, allowing you to circle it and deliver a fatal blow. A well aimed shot is infinitely more valuable than a hundred misplaced ones. Look for gaps in the opposition’s armour – they might be miniscule, but firing at these weak spots will net you kills faster than anything else.
Play your role
Obvious as it may sound, a scout tank like the T-50 won’t be able to trade blows with a heavy tank like the KV-1. If you’re rolling into battle in a light tank, your job should be to capture points and scout out the enemy – AA vehicles and other light vehicles are worth picking fights with, while everything else should be avoided at all costs.
Conversely, heavy tanks and some tank destroyers are fierce sniping platforms, making them ideal for holding down any open expanses of land. Medium tanks are more versatile and – depending on the specific vehicle – can be used for anything from long-range duelling to defending a capture point. Sticking to your role on the battlefield will make you more combat effective and help your team to victory.
Keep in mind that some tanks have uses outside of their historical and intended role, so if you see someone turning tanks inside out with an AA vehicle like the T17E2, don’t be deterred from experimenting with it yourself.
Ramming is pointless
It used to be the case in War Thunder that ramming was a genuinely effective tactic… in aerial battles. Why gamers have carried that fine tradition of instant fiery death through to Ground Forces is beyond any tanking veteran’s comprehension, but ramming is still painfully prevalent.
While it is possible to do damage and even defeat a tank by ramming it, in most circumstances it’s the rammer – if that’s the correct term? – that comes off worse. No matter how last-ditch or tempting it might be, you’re probably better off sitting tight and waiting until you can fire again than you are crashing into your enemy. Damage to the main turret and tracks, as well as finding yourself within fatal range of the opposing tank are all valid reasons to avoid this rudimentary tactic.
Do your homework
Equally as important as knowing all there is to know about your own tank, being aware of some basic weaknesses and strengths of other tanks can be a lifesaver. If you keep coming up against the same tank and losing, it pays to comb through its stats in the game’s menu. Keeping an eye out for armour vulnerabilities, offensive frailties or knowing to simply keep a bit of distance between you and a certain type of tank will keep you involved in the battle for much longer.
Even the slightest details can give you the edge over an opponent. A slow turret traverse speed on an otherwise solid tank is its achilles heel if you’re able to circle it. Likewise, knowing where a tank’s ammo racks are will give you a chance to take it out with as few shots as possible. As the old cliché goes – in War Thunder, knowledge is power.
Don’t just stick to Arcade
Ground Forces is split into three game modes: Arcade, Realistic and Simulator. Arcade is the friendliest of the lot, which is why most newcomers start there. In Arcade your tank will move and turn faster, spotted enemies are marked on your map, there’s a subtle aim assist and teams can consist of vehicles from any nation. It’s the easier, more digestible way to play, but it’s not War Thunder at it’s most engaging.
The best Ground Forces action is to be found in Realistic and Simulator battles, and if you spend too much of your early career in Arcade, making the leap to these more hardcore modes is a no mean feat. So don’t be afraid to try out these game modes early on to get a feel for how they work, as you probably won’t want the game to hold your hand when you’re entering the higher vehicle tiers.
War Thunder is free to play. Try it now.
Got any tips of your own that have helped you out on the battlefield? Let us know in the comments below.
Making the transition from a tank novice to a veritable Sherman is a long-winded and treacherous route without proper guidance. The difference between coming away from a game with a couple of kills and topping the leaderboard is in the details, and boy, doesn’t War Thunder have a lot of details.
The simulation elements in this tank game mean that emerging victorious from an armoured scrap requires a great deal of thought, concentration and strategy. Armour angling, penetration values and shell types add complications to the basic question that plagues every tank commander’s mind: can I explode it before it explodes me? Answering that question involves far too much maths, so instead here are some basic tips and tricks to use in War Thunder’s Ground Forces game.
Know your tank
A simple tip, and one you can do before even entering battle. Knowing your tank, from its armament and armour thicknesses to its speed and crew positions, is essential to understanding why you just lost out to an inferior tank. Spend some time in the Hangar observing your tank in x-ray mode and learning the specs and you’ll know which areas of your tank to hide from enemy fire and how effective you are at dealing it back.
Paying attention to your vehicle’s top speed and weight will also offer you hints as to what combat role your tank is best suited for. Light and fast tanks make excellent assault vehicles and are particularly effective at capturing objectives. Slow and heavily armoured tanks will require a more careful approach but offer their ability to soak up heavy damage as recompense.
Angling will save your life
And we don’t mean fishing.
So, you’ve had a look at your tank and discovered your armour is thickest at the front. The logical next step: face any and all threats head on, show nothing else to your enemy. War Thunder’s ballistics mechanics are more sophisticated than that, however. The slope and angle of your armour effectively increase the thickness of your plating as well as the likelihood of shells bouncing or ricocheting off without doing any damage.
Therefore, in most circumstances the ultimate position to be in when facing an enemy is at a 45° angle. Despite this exposing your side armour, the increase it provides to your armour value makes it an essential tactic and will help you get the most out of your tank.
Using the right shell is key
Spend a little bit of time with any one tank and you’ll soon find a wide range of shell types at your disposal, each useful in their own right. Having the right shell equipped is key to dominating Ground Forces, from single purpose speciality casings to solid all-round tank destroyers.
Here are some acronyms to keep in mind: AP (armour-piercing), HE (high explosive) and BC (Ballistic Capped). The most general use shell in the game is an APHE as it provides an ideal blend of penetrative capability and explosive damage. HE rounds might tempt players with their damage potential, but their inability to penetrate makes them practically useless against most tanks. Speciality shells like APCR and HEAT are worth experimenting with but require precision to mete out significant damage.
Stay hull down
In almost all military and combat scenarios, holding the high ground is key. As a general rule of thumb, doing so early on into your War Thunder career will get you killed. Tank turrets can generally raise more than they can lower, and being up high reveals your tank’s most vulnerable areas for all to target.
Staying hull down is the practice of keeping the bulk of one’s tank behind cover while leaving the turret exposed. This allows tankers to continue firing while keeping most of their vehicle completely protected. This is best done using natural cover and can be the difference between life and death in a one-on-one encounter with an enemy tank.
Make your shots count
You can unload as many shells into a tank as you want in War Thunder, but if they’re not hitting anything valuable you might as well be missing. War Thunder utilises specific damage values and modules for every tank. Crew positions, ammo racks, fuel tanks and just about anything you’d expect to be important in an actual tank are the objects you’ll want to be hitting if you want to get some kills under your belt.
A single shot at a weak spot can wipe out the whole tank crew, hitting an ammo rack can set the vehicle ablaze, damaging a tank’s tracks will leave it immobile, allowing you to circle it and deliver a fatal blow. A well aimed shot is infinitely more valuable than a hundred misplaced ones. Look for gaps in the opposition’s armour – they might be miniscule, but firing at these weak spots will net you kills faster than anything else.
Play your role
Obvious as it may sound, a scout tank like the T-50 won’t be able to trade blows with a heavy tank like the KV-1. If you’re rolling into battle in a light tank, your job should be to capture points and scout out the enemy – AA vehicles and other light vehicles are worth picking fights with, while everything else should be avoided at all costs.
Conversely, heavy tanks and some tank destroyers are fierce sniping platforms, making them ideal for holding down any open expanses of land. Medium tanks are more versatile and – depending on the specific vehicle – can be used for anything from long-range duelling to defending a capture point. Sticking to your role on the battlefield will make you more combat effective and help your team to victory.
Keep in mind that some tanks have uses outside of their historical and intended role, so if you see someone turning tanks inside out with an AA vehicle like the T17E2, don’t be deterred from experimenting with it yourself.
Ramming is pointless
It used to be the case in War Thunder that ramming was a genuinely effective tactic… in aerial battles. Why gamers have carried that fine tradition of instant fiery death through to Ground Forces is beyond any tanking veteran’s comprehension, but ramming is still painfully prevalent.
While it is possible to do damage and even defeat a tank by ramming it, in most circumstances it’s the rammer – if that’s the correct term? – that comes off worse. No matter how last-ditch or tempting it might be, you’re probably better off sitting tight and waiting until you can fire again than you are crashing into your enemy. Damage to the main turret and tracks, as well as finding yourself within fatal range of the opposing tank are all valid reasons to avoid this rudimentary tactic.
Do your homework
Equally as important as knowing all there is to know about your own tank, being aware of some basic weaknesses and strengths of other tanks can be a lifesaver. If you keep coming up against the same tank and losing, it pays to comb through its stats in the game’s menu. Keeping an eye out for armour vulnerabilities, offensive frailties or knowing to simply keep a bit of distance between you and a certain type of tank will keep you involved in the battle for much longer.
Even the slightest details can give you the edge over an opponent. A slow turret traverse speed on an otherwise solid tank is its achilles heel if you’re able to circle it. Likewise, knowing where a tank’s ammo racks are will give you a chance to take it out with as few shots as possible. As the old cliché goes – in War Thunder, knowledge is power.
Don’t just stick to Arcade
Ground Forces is split into three game modes: Arcade, Realistic and Simulator. Arcade is the friendliest of the lot, which is why most newcomers start there. In Arcade your tank will move and turn faster, spotted enemies are marked on your map, there’s a subtle aim assist and teams can consist of vehicles from any nation. It’s the easier, more digestible way to play, but it’s not War Thunder at it’s most engaging.
The best Ground Forces action is to be found in Realistic and Simulator battles, and if you spend too much of your early career in Arcade, making the leap to these more hardcore modes is a no mean feat. So don’t be afraid to try out these game modes early on to get a feel for how they work, as you probably won’t want the game to hold your hand when you’re entering the higher vehicle tiers.
War Thunder is free to play. Try it now.
Got any tips of your own that have helped you out on the battlefield? Let us know in the comments below.
(Redirected from WarThunder)
War Thunder is a free-to-playvehicular combat multiplayer video game developed and published by Gaijin Entertainment in cross platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV.
Gameplay[edit]
The game is based around combined arms battles on air, land, and sea with vehicles from the interwar period and the Spanish Civil War to the cold war, with an emphasis on World War II.[12][13][14] Players can control aircraft, tanks, and ships from a variety of nations including the Soviet Union, Germany, the United Kingdom, Japan, France, Italy, the United States, and in the Chinese version of the game, China.
War Thunder is divided into three main game modes for ground, air, and naval forces. This includes arcade, realistic, and simulator. In ground arcade, air forces are accessible for a short period. For ground realistic, the player can use tanks, planes, and helicopters. In air battles, the battles are strictly air forces without helicopters. For naval battles, the navy can be combined with the air forces. Aircraft are in every mode of rewarded play.
Arcade Battles[edit]
In this mode, the game draws two teams of players (of up to 16 players on each side) with vehicles from different nations of varying combat performance. It is possible to see vehicles of the same type on different teams, and different countries on the player's own team. Damage and physics are greatly simplified (e.g. in very high-speed dives planes do not have their wings ripped off and are still controllable, and ground vehicles receive a boost in engine power), but retain some realism (e.g. bombers are not as maneuverable as fighters). In Arcade, there are mechanics that — while unrealistic — are meant to make the player's experience easier (e.g. aircraft are able to reload midair after running out of ammunition). There is also an indicator indicating where the shell would land and showing whether the shell would penetrate the opponent's vehicles or not. Everyone can see everyone in this game mode.
For aircraft, games are played in either Ground Strike, where in order to win players must destroy all enemy ground units, shoot down all enemy aircraft, and destroy the enemy airfield and bombing points; Domination, which consists of seizing neutral or enemy airfields by touching down on them for about five seconds, causing the enemy team to lose points; or Air Domination, which requires players to have total control over an area of airspace for long enough to capture it. Margin of safety summary pdf. To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows a prediction of where the enemy plane will be by the time the bullets of the smaller caliber weapon arrive if the plane continues its current trajectory.
For ground forces, Domination revolves around the capture of three strategic zones on the map, with Conquest featuring only one. In Break, the two teams must capture a series of points in order, while in Battle, each team has its own base zone and must prevent it from being captured. Similarly to how aircraft have a 'leading marker', ground forces have a reactive crosshair that factors the ballistic drop of the vehicle's primary weapon at range. It is also color-coded to indicate whether the vehicle the player is targeting can be penetrated by the ammunition they are using at the range they are sighted for, or whether they are targeting an enemy or allied vehicle.
Realistic Battles[edit]
Previously called Historical Battles, this mode is designed for more advanced players, and offers more realistic physics and damage modeling, while retaining some of the simplistic elements of the interface and controls of Arcade Battles.
In Air Realistic Battles, fighters must take off from the airfield. Interceptors, ground attack aircraft, and bombers all have the option of spawning in the air, with each type at a higher altitude than the other, respectively. More realistic damage models make long-range 'sniping' difficult, and there is no 'leading marker' to assist with aiming. High speeds can cause aircraft to lose maneuverability and seize up. Due to realistic G-forces, making tight maneuvers at high speeds can cause pilots to black out or their planes to rip apart, and the views available are the same as in Arcade Battles. Once ammunition or armaments are depleted, players can return to their airfield to reload and repair. For the majority of matches in this mode, players are selected to have only collaborating nations on each team, making it possible to recreate real scenarios, such as the Battle of Stalingrad between the Soviet Union and Germany.
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In Ground Realistic Battles, players get to use more than one vehicle per game through the use of Spawn Points, which are obtained by destroying enemy vehicles and capturing points. Aircraft and helicopters may also be used. Like the Air Realistic Battles mode, players do not have access to enemy player markers, penetration indicators, or range indicators (except for the separate rangefinder). There is no ground battle mode that does not include aircraft, however.
Simulator Battles[edit]
Previously called Full Real Battles, Simulator Battles are based on Realistic Battles with further restrictions on the user's interface and controls; only the first-person view in the cockpit and external turret gunner views for aircraft are allowed in flight. Tank players are restricted to the gunner's scope, the driver's port / cabin, and a commander's perspective located above the vehicle. Additionally, aircraft can only be played in Full Real controls (there is no 'instructor' to prevent the aircraft stalling and the mouse can only be used to simulate a joystick). Players retain the ability to utilize their aircraft's flaps, trim, and engine(s) in Simulator mode. The heads up display is available to display speed, altitude, heading, engine/throttle settings, oil and water temperatures, and basic vehicle damage status.
Player tags are not given for enemy units and players, while tags for friendly units and players are only provided if they are within 0.9 kilometres (0.56 mi) to the player. Combined battles do not show markers above enemy or friendly units and players. Thus, players must pay particular attention when dealing with aircraft and tanks that are available to multiple nations, and vehicles that use roundels as decoration for countries other than their own through personal customization of the vehicles.
Custom Battles[edit]
Custom battles, available for air, ground, and naval vehicles alike, is a mode allowing for the creation of battles by individual players. The creator of the custom battle can select the map, game mode, and other settings; they can also set a password to restrict who can play.
PvE[edit]
PvE 'Assault' was introduced in patch 1.67. This is an 'Arcade' tank or a plane game mode where players try to defend a base against waves of AI attackers.
Events[edit]
Events in War Thunder provide custom missions, usually based on one of the three main game modes, but with alternative settings regarding allowed vehicles, mission specifics, etc. Examples are the recreation of historical battles by restricting available vehicles (e.g. Battle of Stalingrad).
Traditionally, the developers prepare unconventional events for April Fools' Day. The 2019 event named 'Earth Thunder' is an event for April Fools 2019 in War Thunder where it takes place in an fictional American city named 'Green Hills' were the players get to play with UFO's.[15] The 2018 event named 'Silent Thunder' was based underwater, with submarines. For 2017, War Thunder made playable rank IX main battle tanks and attack helicopters. For 2016, ahead of the announcement of the naval forces update, War Thunder offered playable sailing ships of the 18th century fighting in the Caribbean.[16] The year before, a new game mode called 'Unrealistic Battles' featured inflated rubber tanks firing potatoes and carrots.[17] Other notable examples include 'March to Victory', introducing playable Mecha composed of tank parts;[18] 'The Pony Nation' introducing the world of My Little Pony as a sixth playable faction;[19] and 'Gaijilla' was a battle against a giant Godzilla-like snail.[20]
History[edit]
War Thunder at IgroMir 2013
War Thunder at gamescom 2014
Early development and closed beta[edit]
The development of the game as World of Planes began in 2009. Russian company Gaijin Entertainment used its experience with its previous combat flight simulator games such as IL-2 Sturmovik: Birds of Prey, Apache: Air Assault, and Birds of Steel in the development. During closed beta, the title was changed to War Thunder due to confusion with the similar competitor World of Warplanes, as well as other reasons such as Gaijin wanting the game to not just be focused on aviation anymore.[21]
Open beta and release[edit]
Promotion of War Thunder: Knights of the Sea at gamescom 2016
Open beta testing started November 1, 2012 (for users from the Russian Federation; the global beta launched January 28, 2013) for Windows PC with about 200 aircraft and 600,000 players. On May 15, 2014, at 6 million registered players, the first ground forces for Germany and the Soviet Union were introduced.[22] Later added were the American,[23] British,[24] and Japanese ground forces, with the introduction of the latter marking the release of the game on December 21, 2016, with more than 800 playable vehicles and 15 million players in total.[25]
In May 2017, it was announced that Italian planes would be introduced in the game as a faction on their own.[26][27] At gamescom 2018, the planned addition of helicopters into the game was announced.[28][29] At this point, Italian and French airplanes and ground vehicles have been released; helicopters have been added for the USA, USSR, Germany, and France; and smaller naval vessels are available for USA, Germany, USSR, Britain, and Japan. As of May, 2019, Japanese naval units have been released.
Reception[edit]
At release, War Thunder was well-received with generally positive reviews. GameSpot praised it for its variety of airplanes and visuals,[35] whereas IGN criticized the user interface for being 'overly abundant and cumbersome' in contrast to the 'sparse in-battle HUD'.[32]
See also[edit]
Media related to War Thunder at Wikimedia Commons
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=War_Thunder&oldid=904389535'
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